Played, finished, and recommended the game. The concept of the headspace being run like a business is really interesting. I also ran into all the bugs mentioned in previous comments.
Bugs I didn't see already mentioned:
- I assigned a staff member (Hugo) to the Atrium but his progress was stuck at 0%.
- Frank's final dialogue (about ideas) gets stuck if you talk to him in the Control Room. It's fine when it's outside the Control Room.
- I had finished the Blow Off Steam task but I'd still get task update pings when I continued the game file.
- The Left and Right Hems were fixed but I couldn't get the task fully completed. There was nothing I could find to "inspect" or prompt a description in the task list, leaving those tasks with "???" on the side. Not sure if that's a bug or just me missing a detail.
Other things I'd like to note, for anyone checking the comments:
- If you get stuck somewhere (dialogue bugs, shift/time not progressing), I was usually able to get out by hitting ESC > Save and Quit > Continue. Usually took 2 of these to fix the the shift. Spoiler: I don't think this worked during the Jack dream. Had to forcibly close the game here.
- Likely broke the shift by doing the same activity twice in a row. (Had it break on me by doing Reading or Sudoku twice.) Napping repeatedly is fine.
- To "fix" shifts starting with a 1x Neuro bonus (and low stress), I just did some Exercise to build up his stress and then worked on sleeping it off.
- I was able to finish the corpse task by walking through the Cortex and talking to the staff member I assigned it to.
These little bumps made the game feel less smooth, but my opinion at the end remains: Great game, great plot, great music.